User Centered Design 

of AI-Driven Virtual Assistant

In today’s fast-evolving digital banking landscape, where personalised digital experiences define user satisfaction, this research project explored the user-centred design of an AI-driven Conversational Virtual Assistant (CVA) for mobile banking.

Through a mixed-methods approach, this research addressed critical gaps in current solutions by focusing on how CVAs can adapt to users’ personalities, preferences, cultural backgrounds, and contexts to deliver more engaging, trustworthy, and effective financial support.

Role

UX Researcher UX Designer

Deliverables

Research paper, Prototype

Tools

Adobe XD, Miro, Notion, Google docs, PowerPoint

Time span

10 weeks

Literature Review

The rise of intelligent Conversational AI has transformed how people interact with technology. Powered by breakthroughs in Deep Learning, Big Data, and Natural Language Processing (NLP), assistants such as Amazon Alexa, Apple’s Siri, and Google Assistant have achieved remarkable mainstream success. This progress has sparked growing interest in applying conversational technologies across various sectors, particularly in financial services. Conversational User Interfaces (CUI) are increasingly regarded as a promising pathway toward more natural and accessible human-computer interaction, with some researchers speculating that they could become the dominant universal user interface in the near future.

In the mobile banking sector, which has become the preferred channel for financial services, Conversational Virtual Assistants (CVAs) offer substantial benefits. Powered by AI, Speech Recognition, and NLP, tools like Erica (Bank of America), Eno (Capital One), and others deliver personalised insights, transaction support, account information, and 24/7 assistance. These assistants enhance convenience while enabling banks to reduce operational costs and improve customer engagement. However, many current implementations remain generic and lack sufficient personalisation.

A growing body of research emphasises that customisation and personalisation — particularly of personality, voice, language, and interaction style — significantly boost user satisfaction, emotional connection, trust, and adoption of CVAs. Despite this evidence, banking CVAs often rely on fixed, predefined settings with limited customisation options. This gap underscores the need for user-centred research to better understand diverse user needs and preferences, paving the way for more tailored and effective CVA design in mobile banking.


The Problem

Literature review and market analysis revealed that mobile banking apps mostly come with predefined CVA settings without customization options, which often leads to a dissatisfied user experience

Research Question

How can the CVAs in mobile banking be designed to create a more personalised and convenient user experience?

Research Methodology

Following the User- Centered Design approach, this research study employed a mixed-methods methodology to investigate the various types of mobile banking users, their needs, and preferences, and to incorporate these findings into a user-centered Conversational Virtual Assistant (CVA) design framework

Secondary

  • Literature review using Google Scholar, ACM, ResearchGate, Elsevier
  • Market analysis

Primary

  • Online survey with closed-ended and open-ended questions
  • Data synthesis and analysis

Artefact

  • CVA Interactive Prototype
  • CUI design
  • User flows
  • CVA’s customization screens

Conversational Agent

  • OpenAI ChatGPT Agent
  • An example of the Dialog with CVA Agent

Primary Research Findings

In line with the secondary research, Qualitative research findings highlighted the importance of CVA customisation and personalization. Quantitative data demonstrates that research participants’ preferences differ significantly based on the user personality type

Quantitative

  • Extroverted users preferred active CVAs with unique voices and emotional expressiveness
  • Introverted users preferred passive CVAs with neutral voices and minimal emotional expression
  • 80% of Generation X participants preferred CVAs that adapt to the user’s age, gender and personality
  • 78% of Millennials were not interested in CVAs’ adaptability feature

qualitative

User Needs:

  • Personalized insights
  • Simplified app’s navigation
  • User friendly onboarding
  • Multimodal conversations
  • Customize CVA’s characteristics such as gender, voice, tone, language, dialect, and speech
  • Control over the level of CVA’s assistance and amount of details

Artefact Development

The research findings were translated into an interactive CVA prototype developed in Adobe XD. This artefact effectively demonstrates the practical application of the user-centred design framework by visually communicating key customisation features and user interaction flows. Adobe XD was chosen for its strong support of voice interactions, which aligns closely with the core focus of the project 

Personalised Insights and Notifications

 A tailored feature that uses AI to set customized savings goals and provide actionable, data-driven recommendations 

Personalised Insights and Notifications

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Multimodal conversations

 A tailored feature that uses AI to set customized savings goals and provide actionable, data-driven recommendations   

Customizable CVA’s Settings

 A tailored feature that uses AI to set customized savings goals and provide actionable, data-driven recommendations 

 

Conversational Agent

To evaluate the effectiveness of an AI-driven gamification approach, I developed two concepts of the savings feature prototype to compare user experience and satisfaction with each one.

Concept A utilizes a traditional gamification approach, incorporating familiar elements such as savings goals and a visualized progress tracker.

Concept B delivers a personalized, automated, and engaging savings experience tailored to user needs. It leverages AI technology to enable dynamic personalization and adaptive features.

Two concepts of the savings feature prototype were tested with a total of 54 randomly selected participants using an unmoderated prototype testing method, followed by satisfaction surveys. Quantitative data from the surveys was analyzed using the t-test statistical method, revealing that participants who tested Concept B demonstrated significantly higher satisfaction and engagement levels compared to those who evaluated Concept A. 

User Engagement
User Satisfaction

Research Findings

Users reported greater satisfaction and engagement with the savings feature prototype that employed personalized adaptive gamification compared to the prototype that used a non-personalized, non-adaptive approach. This research finding underscores the effectiveness of the AI-driven gamification approach in enhancing user satisfaction and engagement within personal finance management apps. 

Final Thoughts

My research journey has been challenging and exciting, allowing me to dive deeply into UX research and design in personal finance management (PFM) applications and the potential of user-centred design, AI, and gamification to enhance user experience. My initial motivation stemmed from a personal interest in how technology can transform mundane financial tasks into engaging and joyful experiences. My background in psychology, economics, graphic design, and banking has been instrumental in the development of this project. 

This project has had a significant impact on my growth as a UX design professional. I gained extensive knowledge in desk research, academic writing, research methods, and statistical analysis. Additionally, my understanding of Fintech UX design, gamification, and AI technology has well-prepared me for a future career in UX Design and UX Research industry.

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helen.ko.design@gmail.com